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Adobe Flash CS5 Sample Questions:
1. Click the Exhibit button.
You've applied a motion preset and after applying it, realize that you have created it off the page. Assuming you wanted fidelity with the original motion preset, which approach would allow you to correct the placement of your animation?
A) You will have to remove the preset and start over. Presets can not be altered.
B) Use the Free Transform tool to select the solid line and move appropriately.
C) Use the Selection tool to move the image at the start of the animation sequence.
D) Use the Selection tool to move the image at the end of the animation sequence.
2. You have a video object that you want to stream to a video feed. Which ActionScript objects should you use?
A) NetStream and NetConnection
B) Video and Sound
C) NetStream and Video
D) MovieClip and Loader
3. You regularly use third-party code libraries. You have been manually typing your code which is complicated because of the large number of classes, methods and properties. What method is available to address this issue in Flash CS5.
A) Importing the entire class package will make code accessible
B) Place code package in the root of the project. Datatype will auto-complete import statement
C) FlashBuilder 4 can be used as the code editor and it will allow you to use third-Party Code.
D) In the Actions Panel, Select Import third-Party Code
4. You want to create a Flash CS5 project utilizing multi-touch and an accelerometer for a mobile phone project. How can you check the performance of your application?
A) Create for Flash Lite 4.0 player, test on Device Central
B) Flash CS5 does not support multi-touch and accelerometer
C) Create for version 9 player and above, test on the phone
D) Use the Accelerometer and Mutli-touch Panels in Device Central
5. You have created a 24 frame Motion Tween, converted it to a 3D Tween and now want to spin your graphic 360 degrees on the Y axis. What should you do?
A) Open the Motion Editor and change the Y value to 360.
B) Open the Motion Editor, select the last frame and enter a value of 360 for Rotation Y.
C) Open the Motion Editor, click the Ease button and apply the Sine Wave Filter.
D) Open the Motion Editor, select the last frame and enter a value of 360 for Skew Y.
Solutions:
Question # 1 Answer: B | Question # 2 Answer: A | Question # 3 Answer: B | Question # 4 Answer: D | Question # 5 Answer: B |